Skills

Skills determine your player's abilities, success at actions, and increase maximum hitpoints. Skills are grouped together by type - to gain the most benefit from a skill type, you generally need to purchase all the skills in the group.

Performing actions rewards you with skillpoints, some actions will grant you more if you have learned the relevant skills to the action. These skillpoints are then spent to purchase available skills. Players have a maximum number of skillpoints, but as you reroll successfully you can increase this maximum. Type score or skills to view and purchase skills.

Tech Weapons
Power Operation

You have a layman's understanding of electricity. This skill costs 50 skillpoints.
 * This skill modifies clarity dice maximum by 1.

Touchpanel Training

The touch activated interfaces used galaxy wide are no mystery to you. This skill costs 100 skillpoints. Requires Power Operation pre-requisite skills.
 * +1 to success rolls requiring this skill.

Non-Standard Ammunition Experience

Sometimes you need to make a hole, sometimes you need to set something on fire. Sometimes you need the ability to do both with the same weapon. Part of the tech weapons skill group. Requires Power Operation pre-requisite skills. This skill costs 150 skillpoints.
 * Max Health Increase: 5

Machine Spirit

You can talk to machines. Seriously. This skill costs 200 skillpoints. Requires Power Operation, Touchpanel Training, Non-Standard Ammunition Experience pre-requisite skills.
 * Max Health Increase: 5
 * This skill grants the 'Gun Thug' nickname.

Primitive Weapons
Knows Which End Hurts People

You have learned which way the sharp end goes. This skill costs 50 skillpoints.
 * +1 to success rolls requiring this skill.
 * This skill assists throw.
 * This skill assists hunt.

Self Defense Training

You've undergone some basic combat training. Part of the primitive weapons skill group. This skill costs 100 skillpoints. Requires Knows Which End Hurts People pre-requisite skills.
 * +1 to defense roll.
 * Max Health Increase: 5
 * This skill grants the punch command.
 * This skill grants the kick command.
 * This skill assists throw.

Advanced Slashing and Shooting

Straightforward plinking has increased your aptitude for simple ranged weapons. Part of the primitive weapons skill group. This skill costs 150 skillpoints. Requires Knows Which End Hurts People pre-requisite skills.
 * +1 to success rolls requiring this skill.
 * This skill modifies aggression dice maximum by 1.
 * This skill assists throw.

Land Warrior

Combat experience has made you a respectable opponent when using primitive weapons. Part of the primitive weapons skill group. This skill costs 200 skillpoints. Requires Knows Which End Hurts People, Self Defense Training, Advanced Slashing and Shooting pre-requisite skills.
 * Max Health Increase: 10
 * This skill grants the 'Da Chopper' nickname.
 * This skill modifies aggression dice maximum by 2.
 * This skill assists throw.

Off-World Weapons
Public Murder License

This skill costs 100 skillpoints. Requires Non-Standard Ammunition Experience pre-requisite skills.
 * Max Health Increase: 5
 * This skill modifies aggression dice maximum by 1.

Beam Gunnery School

This skill costs 100 skillpoints. Requires Public Murder License pre-requisite skills.
 * +1 to success rolls requiring this skill.

War-Glove Adept

This skill costs 100 skillpoints. Requires Public Murder License pre-requisite skills.
 * +1 to success rolls requiring this skill.

Professional Combatant

This skill costs 200 skillpoints. Requires Public Murder License, Beam Gunnery School, War-Glove Adept pre-requisite skills.
 * Max Health Increase: 5

Primitive Assembly
Improvisation

You need things, but you don't have much in the way of tools. This is the very first crafting skill and will you to craft the lowest complexity items from materials you scavenge or harvest. This skill costs 50 skillpoints.
 * This skill grants the improvise command.
 * This skill assists improve.

Crude Planning

This skill costs 100 skillpoints.
 * Reduces related action duration by 0.8 seconds.
 * This skill assists improve.
 * This skill assists scavenge.

Better Materials

You have a knack for spotting areas where another material could do the job better of a 'standard' material. On top of this, you have an eye for such materials and naturally gain a passive bonus to the quality of materials you harvest. Part of the primitive assembly skill group. This skill costs 150 skillpoints. Requires Improvisation, Crude Planning pre-requisite skills.
 * Max Health Increase: 5
 * This skill grants the purify command.
 * This skill assists improve.

Crafter

This skill costs 200 skillpoints. Requires Improvisation, Crude Planning, Better Materials pre-requisite skills.
 * +1 to success rolls requiring this skill.
 * Reduces related action duration by 1.0 seconds.
 * This skill grants the stamp command.
 * This skill assists improve.
 * This skill assists scavenge.

Artisan

Significant investment in detail work and craftsmanship - someone with this skill can produce the highest caliber of items. This skill costs 400 skillpoints. Requires Crafter pre-requisite skills.
 * Max Health Increase: 10
 * +2 to success rolls requiring this skill.
 * Reduces related action duration by 2.0 seconds.
 * This skill grants the 'material magician' nickname.
 * This skill modifies stamina dice maximum by 1.
 * This skill modifies clarity dice maximum by 1.

Tech Operation
This is the main skilltree of installing and uninstalling modules from vehicles, starships, tools, etcetera.

Basic Shiftscreen Operation

This skill costs 75 skillpoints.
 * This skill assists salvage.
 * This skill assists play.
 * This skill assists cut.
 * This skill assists uninstall_module.
 * This skill assists basic_play.

Tech Practice

This skill costs 75 skillpoints. Requires Basic Shiftscreen Operation pre-requisite skills.
 * +2 to success rolls requiring this skill.
 * Reduces related action duration by 0.5 seconds.
 * This skill modifies clarity dice maximum by 1.
 * This skill assists salvage.
 * This skill assists play.
 * This skill assists cut.
 * This skill assists uninstall_module.
 * This skill assists scavenge.
 * This skill assists basic_play.

Low-Data Interfacing

This skill costs 150 skillpoints. Requires Basic Shiftscreen Operation pre-requisite skills.
 * This skill modifies stamina dice maximum by 1.
 * This skill modifies clarity dice maximum by 1.
 * This skill assists salvage.
 * This skill assists uninstall_module.

Has Read A Few Manuals

This skill costs 200 skillpoints. Requires Basic Shiftscreen Operation, Tech Practice, Low-Data Interfacing pre-requisite skills.
 * Max Health Increase: 5
 * This skill modifies clarity dice maximum by 2.
 * This skill assists salvage.
 * This skill assists uninstall_module.

Off-World Operation
Technology Buff

This skill costs 75 skillpoints. Requires Has Read A Few Manuals pre-requisite skills.
 * +1 to success rolls requiring this skill.
 * This skill modifies clarity dice maximum by 1.
 * This skill assists cut.

Data Decryption

This skill costs 75 skillpoints. Requires Technology Buff pre-requisite skills.
 * Max Health Increase: 5
 * This skill assists cut.

Data Interception

This skill costs 150 skillpoints. Requires Data Decryption pre-requisite skills.
 * +1 to success rolls requiring this skill.

Off-World Expertise

This skill costs 200 skillpoints. Requires Technology Buff, Data Decryption, Data Interception pre-requisite skills.
 * Max Health Increase: 5
 * +1 to success rolls requiring this skill.

Off-World Resource Extraction

Extensive courses in off-world resource extraction excercises has given you an aptitude with the application and control of mining and gathering starships, allowing you to run mining sequences quicker and more efficiently. This skill costs 500 skillpoints. Requires Off-World Expertise, Void Piloting, Starship Operation, Starship Engineering pre-requisite skills.
 * Reduces related action duration by 2.5 seconds.

Security
This is the main skilltree of hacking objects using smartpads and programs.

Matrix Coder

Familiar with the rudiments of matrix code. Requires Low-Data Interfacing pre-requisite skills. This skill costs 75 skillpoints.

Novice Hacker

Familiar with grey-hat data access programs and some low-end viruses. This skill costs 75 skillpoints. Requires Matrix Coder pre-requisite skills.
 * +1 to success rolls requiring this skill.
 * This skill assists play.
 * This skill assists basic_play.

System Repurposing

Adept at intruding and implanting non-desired routines on most colonial matrix system. This skill costs 150 skillpoints. Requires Novice Hacker pre-requisite skills.
 * Reduces related action duration by 1.0 seconds.

Data Pro

Complete mastery and recall of contraband access methods. This skill costs 200 skillpoints. Requires System Repurposing pre-requisite skills.
 * Max Health Increase: 5
 * +1 to success rolls requiring this skill.

Medicine
First Aid

This skill costs 50 skillpoints.
 * +1 to success rolls requiring this skill.
 * This skill grants the BANDAGE command.
 * This skill assists cure.

Pharmacy

This skill costs 100 skillpoints. Requires First Aid pre-requisite skills.
 * Max Health Increase: 5
 * +1 to success rolls requiring this skill.
 * This skill assists cure.

Neurosurgeon

This skill costs 150 skillpoints. Requires First Aid pre-requisite skills.
 * +1 to success rolls requiring this skill.
 * This skill assists cure.

Xenomedicine

This skill costs 200 skillpoints. Requires First Aid, Pharmacy, Neurosurgeon pre-requisite skills.
 * Max Health Increase: 5
 * +2 to success rolls requiring this skill.
 * This skill assists cure.

Exploration
Sightseer

Capable of noting major landmarks and walking in a straight line.
 * This skill costs 25 skillpoints.
 * This skill assists survey.
 * This skill assists explore.
 * This skill assists discover.
 * This skill assists repeating_explore.

Developing Observation

This skill costs 75 skillpoints. Requires Sightseer pre-requisite skills.
 * This skill assists survey.
 * This skill assists explore.
 * This skill assists discover.
 * This skill assists repeating_explore.

Terrain Details

This skill costs 150 skillpoints. Requires Developing Observation pre-requisite skills.
 * +1 to success rolls requiring this skill.
 * This skill grants the SURVEY command.
 * This skill assists hunt.
 * This skill assists survey.
 * This skill assists explore.
 * This skill assists discover.
 * This skill assists repeating_explore.

Unpaid Cartographer

This skill costs 250 skillpoints. Requires Sightseer, Developing Observation, Terrain Details pre-requisite skills.
 * Max Health Increase: 5
 * +1 to success rolls requiring this skill.
 * This skill grants the DISCOVER command.
 * This skill grants the 'Scout' nickname.
 * This skill assists survey.
 * This skill assists discover.

Tech Assembly
Zoning License

The skill of navigating the red (and magenta) tape - required for assembly on a larger scale. This skill costs 50 skillpoints. Requires Crafter pre-requisite skills.
 * This skill modifies stamina dice maximum by 1.

Factory Operation

This skill costs 100 skillpoints. Requires Zoning License pre-requisite skills.
 * Max Health Increase: 5

Line Management

This skill costs 150 skillpoints. Requires Zoning License pre-requisite skills.
 * Reduces related action duration by 1.2 seconds.

Quality Control

This skill costs 200 skillpoints. Requires Zoning License, Factory Operation, Line Management pre-requisite skills.
 * +1 to success rolls requiring this skill.
 * This skill grants the INSPECT command.

Off-World Assembly
Schematic Mastery

Familiar with esoteric and conventional blueprints and plans. This skill costs 75 skillpoints. Requires Quality Control pre-requisite skills.

Advanced Assembly Platforms

This skill costs 75 skillpoints. Requires Schematic Mastery pre-requisite skills.
 * Max Health Increase: 5
 * Reduces related action duration by 3.0 seconds.

Particle Recombination

This skill costs 150 skillpoints.
 * +1 to success rolls requiring this skill.
 * Requires Schematic Mastery pre-requisite skills.

Nanofactory Baron

This skill costs 200 skillpoints. Requires Schematic Mastery, Advanced Assembly Platforms, Particle Recombination pre-requisite skills.
 * This skill grants the 'Off-World Specialist' nickname.

Science
Lab Operation

Basic lab equipment and safety knowledge. This skill costs 150 skillpoints. This skill grants the 'Tube Handler' nickname.

Research Focus

This skill costs 150 skillpoints. Requires Lab Operation pre-requisite skills.
 * +1 to success rolls requiring this skill.
 * This skill grants the 'Unsanctioned Researcher' nickname.
 * This skill assists research.

Experimental Process

This skill costs 100 skillpoints. Requires Lab Operation pre-requisite skills.
 * +1 to success rolls requiring this skill.

Multidisciplinarian

This skill costs 100 skillpoints. Requires Lab Operation, Research Focus, Experimental Process pre-requisite skills.
 * Max Health Increase: 10
 * This skill grants the 'President of the Orb Fan Club' nickname.
 * This skill assists research.

Vehicles
Driving

This skill is required to operate any land vehicle more complex than a q-cycle. This skill costs 100 skillpoints.
 * This skill grants the 'Driver' nickname.

Flying

This skill is required to fly aircraft. Aircraft can travel the planetary surface quickly, as well as support ground operations or engage in air-to-air combat. This skill costs 100 skillpoints.
 * This skill grants the 'Pilot' nickname.

Expert Control Operation

This skill costs 150 skillpoints. Requires Driving, Flying pre-requisite skills.
 * Max Health Increase: 5

Experienced Pilot

This skill costs 150 skillpoints. Requires Expert Control Operation pre-requisite skills.
 * Max Health Increase: 5
 * +1 to success rolls requiring this skill.
 * This skill grants the 'Ace' nickname.
 * This skill assists play.
 * This skill assists basic_play.

Cunning
Underhanded

This skill costs 125 skillpoints.
 * +1 to dodge rolls.
 * +1 to success rolls requiring this skill.
 * This skill assists throw.

Shadow Fiend

This skill costs 125 skillpoints. Requires Underhanded pre-requisite skills.
 * This skill grants the 'Night Strangler' nickname.
 * This skill assists throw.

Under the Radar

This skill costs 125 skillpoints. Requires Underhanded pre-requisite skills.
 * Max Health Increase: 5

Ghost Profile

This skill costs 125 skillpoints. Requires Underhanded, Shadow Fiend, Under the Radar pre-requisite skills.
 * +1 to dodge rolls.
 * This skill grants the 'Terrorist' nickname.
 * This skill grants the BACKSTAB command.

Survival
Heavy Tan

This skill costs 75 skillpoints.
 * Max Health Increase: 10

Situational Awareness

This skill costs 75 skillpoints.
 * +1 to dodge rolls.
 * This skill grants the FOCUS command.
 * This skill modifies stamina dice maximum by 1.
 * This skill assists hunt.

I Work Out

This skill costs 100 skillpoints. Requires Heavy Tan pre-requisite skills.
 * +1 to defense roll.
 * This skill modifies stamina dice maximum by 1.

Tough Guy

This skill costs 250 skillpoints. Requires Heavy Tan, Situational Awareness, I Work Out pre-requisite skills.
 * Max Health Increase: 10
 * This skill modifies stamina dice maximum by 2.

Strong Back

You have a strong back and shoulders and can bear a greater load as a result.
 * You can carry 40% more weight when you learn this skill.
 * This skill costs 100 skillpoints.

Packrat

You can find a place for anything!
 * You can carry 25% more items when you learn this skill.
 * This skill costs 100 skillpoints.

Social
Theology


 * This skill requires 5 reroll points to learn.
 * This skill costs 250 skillpoints.
 * This skill grants the BLESS command.
 * This skill grants the PREACH command.
 * This skill modifies stamina dice maximum by 1.
 * This skill modifies clarity dice maximum by 1.
 * This skill modifies aggression dice maximum by -2.

Musician

This skill costs 500 skillpoints.

Consultant

This skill costs 500 skillpoints.

Economics
negotiation

This skill represents the basic ability form business relationships and produce income by selling items. This skill costs 100 skillpoints.
 * This skill grants the CONTRACTS command.

supply expert

This skill costs 200 skillpoints. Requires negotiation pre-requisite skills.
 * This skill grants the REQUISITION command.

Starships
Void Gunnery

Training in class 1 starship gunnery. This skill costs 100 skillpoints. Requires Technology Buff pre-requisite skills.
 * +1 to success rolls requiring this skill.

Starship Operation

General knowledge of a starship's mechanics. This skill costs 100 skillpoints.
 * Max Health Increase: 5

Void Piloting

Capable of operating most starship navigation consoles. This skill costs 100 skillpoints. Requires Starship Operation pre-requisite skills.
 * +1 to success rolls requiring this skill.

Starship Command

Capable of giving orders from the bridge. This skill costs 200 skillpoints. Requires Void Piloting, Starship Operation, Void Gunnery pre-requisite skills.
 * Max Health Increase: 10
 * +2 to success rolls requiring this skill.
 * This skill grants the 'Space Captain' nickname.
 * This skill assists play.
 * This skill assists basic_play.

Starship Engineering

Familiarity with most starship drive, fuel, and power systems. This skill costs 250 skillpoints. Requires Starship Operation pre-requisite skills.
 * Max Health Increase: 2
 * +2 to success rolls requiring this skill.
 * This skill assists cut.

Starship Repair

Training in general starship repair, including conduits, panels, cabling, as well as inner and outer hulls. Part of the starships skill group. This skill costs 250 skillpoints. Requires Starship Operation pre-requisite skills.
 * Max Health Increase: 2

EVA Specialization

Specialized training in void operations using various suits. This skill costs 250 skillpoints. Requires Starship Operation pre-requisite skills.
 * Max Health Increase: 2

Void Data Analyst

Capable of performing electronic warfare on an appropriately equipped starship. This skill costs 250 skillpoints. Requires Starship Operation, Data Decryption pre-requisite skills.

Innate background skills
Insane in the Membrane

Part of the innate skills known by FREAKS.
 * +1 to dodge rolls.
 * +1 to success rolls requiring this skill.
 * This skill modifies aggression dice maximum by 5.

Keen Eye

Part of the innate skills known by RANGERS.
 * +2 to success rolls requiring this skill.
 * This skill modifies clarity dice maximum by 5.